Hi DGS87,
I read your article and I thought, why not leave a comment. So here it is:
So first things first, you talk about sweeping the game with Lugia, even though you do not even play one....
Then the next thing is, that your list seems too inconsistent. The card lines you play, are too thin. For example:
2 Virbanks is a must against Decks like Blastoise, Klingklang or Gothitelle.
Also lot of your techs kind of do not fit in the deck, like Landorus or Cobalion. The cards itself are good, no question, but
in my opinion the deck needs space for more important things, like Keldeo (which you mentioned).
Side note: if you insist on playing a deck with Landorus and Cobalion, try Cobalion/Landorus/Deoxys or Cobalion/Landorus/Garbodor. Both work pretty fine :)
I do not wanna say, that the idea of type coverage is a bad one (lol, this is getting like the video game),
but its more important to hit everything neutral, but heavy and that is the main idea behind TDK. Setting up with Thundurus
and then killing everything else with Kyurem, Lugia or Snorlax (if you play one).
However, here are some changes I would suggest:
- 2 Landorus or Cobalion. You should choose depending on your Meta, if there is a lot of Darkrai around, I would suggest to play
Landorus, but if there is more TDK, then I would rather play Cobalion, since it can 2HKO Kyurems with Laser and spam Righteous Edge,
in order to get their energies of the board.
(- 1 Bianca. I personally do not like that card that much (except the artwork of the FullArt version :D), because it is so situational and if you have cloggy hand its useless.)
- 1 Dowsing Machine. Scramble Switch is DEFINITELY better, believe me ;)
- 3 Plasma Badge. Nice idea, but the deck needs space for more important things. As I said, if you want to play a PlasmaBadge-based deck, try Cobalion/Landorus/Deoxys :D
- 1 Switch. With the Keldeos and the Float Stones, you have enough Switch-ins.
- 1 Blend Energy. I do not quite get the point in playing 4 Blends but "only" 3 Prisms,
I mean you can attach them too anything in the deck, but Blend is useless on Deoxys.
+ 1-2 Keldeo Ex. The amount depends on your Meta, if there is lots of Gothitelle around I would play 2, if there are mostly
Laserbank-decks, then 1 is enough.
+ 1 N. Arguably BCIF (Haters gonna hate :D )
(+ 1 Cheren. Good Supporter for big hands.)
+ 1 Scramble Switch. This card turns games around to your favor, nothing more to say about this...
+ 1 Laser. Is a 4-of card in this deck.
+ 1 Virbank. I already mentioned why above.
+ 1 Float Stone. With Keldeo you need atleast 2 of these ;)
+ 1 Prism. Same here, for the reason look above.
So finally you would even have 0-1 spots free in your deck. You could fill those with a Lugia or an extra Kyurem.
Well the list would look like this, with the changes:
Pokemons (12)
4 Deoxys EX
2 Kyurem PF
2 Cobalion EX/Landorus EX
2 Thundurus EX
1-2 Keldeo EX
+0-1 Lugia EX/ + 0-1 Kyurem (as I mentioned, depending on the fact, if you play 1 or 2 Keldeos)
Trainers (36)
4 Professor Juniper
3 N
3 Colress
2 Skyla
1 Bianca (2 is ok too, but then you have to cut Cheren)
1 Cheren
2 Team Plasma Ball
2 Ultra Ball
3 Colress Machine
4 Pokemon Catcher
4 Hypnotoxic Laser
2 Virbank City Gym
2 Float Stone
3 Switch
1 Scramble Switch
Energies (12)
4 Plasma Energy
4 Prism Energy
3 Blend Energy WLFM
1 Lightning Energy
Finally I would like to say, that i personally would play TDK completely without Landorus or Cobalion, but well in the end it is your decision.
Hope this was at least a bit usefull.
-sonic-