[News] HG/SS Revived Legends

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    [Blockierte Grafik: http://pokebeach.com/wp-content/uploads/2010/01/kingdra.jpg]


    Kingdra – Water – HP130
    Stage 2 – Evolves from Seadra


    [W] Water Arrow: Does 30 damage to 1 of your opponent’s Pokemon. (Don’t apply Weakness or Resistance when damaging the Bench).
    [W][C][C] Current Pump: 50 damage. You may do an additional 30 damage. If you do, return 1 Energy attached to this Pokemon to your hand.


    Weakness: Lightning (x2)
    Resistance: none
    Retreat: 1


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    [Blockierte Grafik: http://pokebeach.com/wp-content/uploads/2010/01/kingdra-prime.gif]


    Kingdra (Prime) – Water – HP130
    Stage 2 – Evolves from Seadra


    Poke-Power: Cast Up Steam
    You can use this power once during your turn. Place 1 damage counter on 1 of your opponent’s Pokemon. This power can’t be used if this Pokemon is affected by a Special Condition.


    [W] Dragon Steam: 60 damage. If your opponent has any Fire-type Pokemon in play, this attack's base damage is 20 instead of 60.


    Weakness: Lightning (x2)
    Resistance: none
    Retreat: 1


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    [Blockierte Grafik: http://pokebeach.com/wp-content/uploads/2010/01/lanturn-prime.gif]


    Lanturn (Prime) – Lightning – HP110
    Stage 1 – Evolves from Chinchou


    Poke-Power: Dive
    You can use this power once during your turn. This Pokemon is a Water-type until the end of this turn. This power can’t be used if this Pokemon is affected by a Special Condition.


    [L][C][C] Powerful Spark: Does 40 damage plus an additional 10 damage times the total number of Energy attached to all of your Pokemon.


    Weakness: Fighting (x2)
    Resistance: none
    Retreat: 2


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    [Blockierte Grafik: http://pokebeach.com/wp-content/uploads/2010/01/entei-raikou-legend-s.gif]


    Entei & Raikou LEGEND – Fire/Lightning – HP140
    Legendary Pokemon
    When this Pokemon is Knocked Out, your opponent takes 2 Prize cards.


    [R][C] Detonation Swirl: 90 damage. Discard 1 Fire Energy attached to this Pokemon.
    [L][C] Thunder Fall: Discard all Energy attached to this Pokemon, then do 80 damage to every Pokemon in play (yours and your opponent’s) that has any Poke-Powers. This attack’s damage isn’t affected by Weakness or Resistance.


    Weakness: Water/Fighting (x2)
    Resistance: none
    Retreat: 0


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    [Blockierte Grafik: http://pokebeach.com/wp-content/uploads/2010/01/suicune-entei-legend-s.gif]


    Suicune & Entei LEGEND – Fire/Water – HP160
    Legendary Pokemon
    When this Pokemon is Knocked Out, your opponent takes 2 Prize cards.


    [W][W][C] Torrent Blade: Return 2 Water Energy attached to this Pokemon to your hand, then do 100 damage to 1 of your opponent’s Pokemon. (Don’t apply Weakness or Resistance when damaging the Bench.)
    [R][C][C] Bursting Inferno: 80 damage. The Defending Pokemon is now Burned.


    Weakness: Lightning/Water (x2)
    Resistance: none
    Retreat: 1


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    [Blockierte Grafik: http://pokebeach.com/wp-content/uploads/2010/01/raikou-suicune-legend-s.gif]


    Raikou & Suicune LEGEND – Lightning/Water – HP160
    Legendary Pokemon
    When this Pokemon is Knocked Out, your opponent takes 2 Prize cards.


    [L][L][C] Thunder Spear: 150 damage. This Pokemon also does 50 damage to itself. Don’t apply Weakness when damaging this Pokemon.
    [W][C][C] Aurora Gain: 50 damage. This Pokemon recovers 50 HP.


    Weakness: Fighting/Lightning (x2)
    Resistance: none
    Retreat: 1


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    [Blockierte Grafik: http://pokebeach.com/wp-content/uploads/2010/01/pinsir.jpg]


    Pinsir – Grass – HP70
    Basic Pokemon


    [G] Dashing Horn: 10 damage. Flip a coin, if heads this attack does an additional 20 damage.
    [G][G][C] Guillotine: 60 damage.



    Weakness: Fire (x2)
    Resistance: none
    Retreat: 1


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    [Blockierte Grafik: http://pokebeach.com/wp-content/uploads/2010/01/steelix.gif]


    Steelix – Steel – HP120
    Stage 1 – Evolves from Onix


    [M][C][C] Guard Press: 40 damage. During your opponent’s next turn, damage done to this Pokemon by attacks is reduced by 20.
    [M][M][C][C] Steel Swing: Flip 2 coins, this attack does 80 damage times the number of heads.



    Weakness: Fire (x2)
    Resistance: Psychic (-20)
    Retreat: 4


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    [Blockierte Grafik: http://pokebeach.com/wp-content/uploads/2010/01/scizor-prime.gif]


    Scizor (Prime) – Steel – HP100
    Stage 1 – Evolves from Scyther


    Poke-Body: Red Armor
    This Pokemon receives no damage from the attacks of your opponent’s Pokemon that have any Special Energy attached to them.


    [M][C] Metal Scissors: Does 30 damage plus an additional 20 damage times the number of Metal Energy attached to this Pokemon.


    Weakness: Fire (x2)
    Resistance: Psychic (-20)
    Retreat: 2


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    [Blockierte Grafik: http://pokebeach.com/wp-content/uploads/2010/01/hitmonlee.jpg]


    Hitmonlee – Fighting – HP80
    Basic Pokemon


    [F] Kick: 20 damage.
    [F][F][C] Hi Jump Kick: 60 damage.



    Weakness: Psychic (x2)
    Resistance: none
    Retreat: 2


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    [Blockierte Grafik: http://pokebeach.com/wp-content/uploads/2010/01/houndoom-prime.gif]


    Houndoom (Prime) – Darkness – HP110
    Stage 1 – Evolves from Houndour


    Poke-Power: Burning Breath
    You can use this power once during your turn. Flip a coin, if heads the opponent’s Active Pokemon is now Burned. This power can’t be used if this Pokemon is affected by a Special Condition.


    [D][D][C] Dark Snap: 70 damage. The Defending Pokemon can’t retreat during your opponent’s next turn.


    Weakness: Fighting (x2)
    Resistance: Psychic (-20)
    Retreat: 1


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    [Blockierte Grafik: http://pokebeach.com/wp-content/uploads/2010/01/tyranitar.gif]


    Tyranitar – Darkness – HP140
    Stage 2 – Evolves from Pupitar


    [C][C][C] Tail Crush: 40 damage. Flip a coin, if heads this attack does an additional 20 damage.
    [D][D][C][C] Hyper Beam: 80 damage. Discard 1 Energy attached to the Defending Pokemon.


    Weakness: Fighting (x2)
    Resistance: Psychic (-20)
    Retreat: 3





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  • Dafür gibt es schon einen Thread
    [News] nächstes Japanisches TCG Set HGSS Revived Legends
    des könntest du eher da reinschreiben


    wow, also ich bin richtig von Kingdra Prime überrascht,
    ich schätze mal, des wird nächstes Jahr die dm und die wm beherrschen


    die power ist ja ein daueriksbat, und der angriff haut blazeraychomp

  • Kingdra Prime ist gut, aber beherrschen wird es nichts.
    Die Attacke ist schlechter als die vom normalen Kingdra. Die Power is auch nicht besser als Cresselia Lv.X oder ähnliches.
    Es hat nur 130 KP was für ein Prime wenig ist und x2 Schwäche.


    Die Legends find ich viel cooler. Die hauen mal richtig rein, auch wenn sie schwer rauszukriegen sind und zwei Preise geben.
    Scizor Prime ist auch extrem stark.


    Der Rest haut mich nicht so wirklich vom Hocker, höchstens Lanturn Prime ist noch ganz nett.

  • Wie alle die Houndoom Prime + Blaze FB X Kombination übersehen haben (wenn auch flippy).


    Die einzig gute Karte ist Scizor Prime und selbst die verliert gegen LuxApe, BlazeRay, Charizard, Typhlosion, etc. Kingdra Prime hat ohne Kingdra LA keine erfreuliche Zukunft, ich sage einfach mal Ninetailes HG/SS. Ansonsten Lanturn Prime/ Suicune & Entei Legend + Feraligatr Prime... Legend Rule versaut einfach alles.

  • ich finde raikou/entei am besten:80 auf yedes pkmn mit power o0 is doch heftig.und noch was:sind die ledends bassis also ohko für machmei?^^


    Legends sind keine Basispokemon, auch keine entwickelten, sondern eine eigene Stufe.
    In Machomeis Angriff heißt es aber "If the Defending Pokemon isn't an evolved Pokemon...", und das trifft auch auf die Legends zu. Also KO durch Take Out.

  • Ich finde eher dass Kingdra nicht so ein gutes Pokemon ist. Erstens haben das doch mehr was es auch hat und es kann leicht geschlagen werden, nicht wahr?
    ICh habe von den neuen Legends irgendwie mehr erwartet, also von den Pics her.Ho-Oh und Lugia sehen ja noch sehr toll aus, aber dann
    sehen die neuen so " verfranzt " aus. Also in den Filmen bzw. in den Spielen mag ich sie, aber so nicht.